A key output of macro usually refers to the macro / castsequence command followed by cast skills.
If the macro is written in reasonable (runes and RP generation and consumption balance), but there will be cards Rune led to the decline of global dps situation, usually into Death Runes strange; occasionally miss class factors leading to character text and rp from the theoretical calculations.
Therefore, to ensure that the hit rate (magic / physical take into account), Precision (offset dodge / Also note that behind the output) will be able to miss class factors have led to the card Rune phenomenon exclude.
Many high-output cycle are certain talent conversion flow, blood, evil, frost runes into death runes, in order to be more independent and more efficient to select the skill to use. At the same time, the conversion flow card Rune phenomenon has become commonplace.
The original non-transformed stream: Icy Touch – Plague Strike – Blood Strike – annihilation will definitely not happen card Rune.
Due to the cards Rune reason, a key macro is not good is not easy to use, many people began to shift manually; manual does to some extent, to avoid card Rune, and other factors, but human errors and irresistible reaction delay will still reduce the dps.
To be sure wow us gold, the perfect one-button macro output absolute manually played high free Howling violations plug-in does not use or need the manual. If a key macro is not perfect easy card, Rune, and to rely on manual output to pursue higher dps.
Be able to write the perfect one key macro, we can say once and for all.
If only to test the flow of deep ice Unholy a key macro to jump directly to the final RART
Part I:
Few of the more common talent, deep blood / / 7 aoin kinah, the traditional evil 7/0 / (Scourge Strike flow) are the perfect one-button macro support. But now these two gifted output only well-off wow powerleveling, not the summit.
Rune: how they work
Rune Death Knight of the most important combat skills system. (Sense) This is a new system buy wow gold, we can contrast and energy. Rune is automatically renewable in accordance with the time period of 0 seconds. A death ride comes the beginning of the blood runes, frost runes and Unholy Runes.
Have generally agreed that the rune regeneration cycle is fixed and 0 seconds. Through a series of tests, this assertion is now proved to be wrong. It was pointed out that, in fact, after the first Rune out, usually Rune regeneration time is 8 seconds. Now reached consensus that:
Rune of the regeneration time is 0 seconds. However, if you do not immediately reply to a good Rune, the system will activate a timer (the current theory is that is up to seconds) as a new reply Rune spent. The following table:
Because you become available after the other. Seconds before the second Frost Rune Rune, so that the revival of the time in fact be reduced to 8 seconds. Please note that if your waiting time more than seconds, the above conclusions will no longer apply.
Icy Touch – Plague Strike – Annihilation – Heart Strike – Heart Strike – [] – [] [waiting for] – annihilation – annihilation – Heart Strike – Heart Strike – [] – [] deep blood does not involve the characters into the text, the only possible affect the cycle of ice evil runes are synchronous [the first round of Plague Strike + Icy Touch; second round annihilation]; According to the above theory, the cooling of the first round of the first Rune need to wait. seconds, again will be 8. seconds immediately after regeneration is used, do not card Rune.
Icy Touch – Plague Strike – Blood Strike – Blood Strike – Scourge Strike – [] – [] [waiting for] – Scourge Strike – [wait] – Scourge Strike – Scourge Strike – [] – [] is very similar to the traditional evil flow The second round inside Blood Strikes into Death Rune be used to fight against natural disasters, the rest of the ice evil runes are also used to fight against natural disasters. Frequently. Second card, but the overall cycle is completely the card.
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